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Jun 16, 2024
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SFWRENG 3GB3 - Game Design3 unit(s)
Game concepts. Creative and expressive play. Storytelling and narratives. User interfaces for games. Gameplay. Core mechanics. Game Balancing. Software architecture of games. Level design. Genres. Physics Engines. Three lectures, one tutorial (two hours every other week); second term Prerequisite(s): SFWRENG 3GC3 or COMPSCI 3GC3 and registration in Software Engineering (Game Design) or Computer Science
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