Jun 16, 2024  
Undergraduate Calendar 2015-2016 
    
Undergraduate Calendar 2015-2016 [-ARCHIVED CALENDAR-]

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SFWRENG 4GC3 - Sensory Perception, Cognition and Human/Computer Interfaces for Game Design

3 unit(s)

Human sensory perception, learning and cognition. Game aesthetics. Precise control and feedback mechanisms. Use of music and sounds. Critical analysis of existing interfaces. Alternate input devices.
Three lectures, one tutorial (three hours every other week); second term
Prerequisite(s): SFWRENG 4HC3  and registration in Software Engineering (Game Design) or COMPSCI 4HC3  



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