Sep 25, 2024  
Undergraduate Calendar 2016-2017 
    
Undergraduate Calendar 2016-2017 [-ARCHIVED CALENDAR-]

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SFWRENG 3GB3 - Game Design

3 unit(s)

Game concepts. Creative and expressive play. Storytelling and narratives. User interfaces for games. Gameplay. Core mechanics. Game Balancing. Software architecture of games. Level design. Genres. Physics Engines.
Three lectures, one tutorial (two hours every other week); second term

Prerequisite(s): SFWRENG 3GC3  or COMPSCI 3GC3  and registration in Software Engineering (Game Design) or Computer Science



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