Sep 25, 2024  
Undergraduate Calendar 2016-2017 
    
Undergraduate Calendar 2016-2017 [-ARCHIVED CALENDAR-]

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SFWRENG 4GC3 - Sensory Perception, Cognition and Human/Computer Interfaces for Game Design

3 unit(s)

Human sensory perception, learning and cognition. Game aesthetics. Precise control and feedback mechanisms. Use of music and sounds. Critical analysis of existing interfaces. Alternate input devices.
Three lectures, one tutorial (three hours every other week); second term

Prerequisite(s): SFWRENG 4HC3  and registration in Software Engineering (Game Design) or COMPSCI 4HC3  



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