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Sep 30, 2024
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SFWRENG 3GB3 - Game Design 3 unit(s)
Game concepts. Creative and expressive play. Storytelling and narratives. User interfaces for games. Gameplay. Core mechanics. Game Balancing. Software architecture of games. Level design. Genres. Physics Engines. Three lectures, one tutorial (two hours every other week); one term Prerequisite(s): COMPSCI 2ME3 or SFWRENG 2AA4 or 3K04 Offered on an irregular basis.
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